The Shot factory |
This page will guide you on how to rip
sprites from the first 6 Metal Slugs on NEO-GEO, so
that you can use them for projects, help some friends or even helping the sprite ripping
community by posting sheets of them online. |
(Most of this info comes from personal experience and great help from long-time ripper Ragey. Also go and check his Debug Menu page, as it will greatly help you rip stuff by via the use of cheats, direct access to stages, etc.
The Shot factory (located under "Tools/Shot factory") is the first of the 2 ripping tools within Kawaks, allowing you
to remove the different layers of sprites.
This tool is extremely useful to know the positions of each frames of an animation like the explosion ones, where it's
really hard to correctly place the frames without any references. But it's also very useful to rip environmental stuff
and the backgrounds!
Once the tool is selected, the screen will freeze and you'll be given this window of command:
And here's a few examples of what the tool can do:
Metal Slug / Metal Slug X
Metal Slug 3 / Metal Slug 5
The screenshots you take will be stored under the following directory "WinKawaks/capture".
The Tileviewer (located under "Tools/Tileviewer") is the second ripping tool of Kawaks. As the name suggests, it
allows you to view the tiles of graphics from the currently loaded game. This is also where you'll find all the unused stuff.
Once selected, the screen will display the tiles and you'll be given this window of command:
And here's a few snippets of the tileviewer in action:
Metal Slug / Metal Slug X
Metal Slug 3 / Metal Slug 5
This tool has a lot of quirks to take into account, so here is a non-exhaustive list of them:
The areas 3: D T_5 and E T_6 are test stages exclusive to Metal Slug 5 and only accessible via the debug menu.
Their main purpose are to test the animations of the characters, enemies and misc. in the game, including unused
ones. While they are not official tools, they are still largely helpful in terms of sprite ripping if combined with the Shot
factory.
As said earlier, you can check Ragey's site to learn how to access the debug menu in order to play these stages.
So a bit more details on these stages: D T_5 transport you to a stage where you can view each
frame from each animation from each entity programmed, while E T_6 shows you fully animated versions of these said frames.
D T_5 / E T_6
As you can see, you are also provided with a bright-colored background to more easily view the sprites. You can also
change the color by walking to the right.
Each areas have their own commands to change the frames, entities, etc. Although you aren't given any command
box. Instead, you have to use the keys you use to play!